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Mostrando postagens de janeiro, 2026

RayTracer in C ScreenShots

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 A small showcase of my new c raytracer. Details Coded in C. Runs on Linux, Windows and Android. Needs omp and c 11 threads support. Concurrence/parallelism code could certainly be better. Software rendered. Uses ram backbuffer to draw pixels on a array and then the platform layer of each target blits it to a native window. Images Shiny balls Oh~! shiny!!   Blue ball Good goodness!   Green ball My precious! Precius!   Floor ball Meh.   On Codeberg

Axolotl Warrior

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  Axolotl Warrior Here I would put some cool lore, if I had any.